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 sequel problem


E3's sequel problem: The sequel

#artificialintelligence

Eight years ago, those were some of the examples of games I called out for contributing to a serious case of video game industry sequelitis, leading to a lack of originality across all the different game platforms. And what did I see at E3 2018? Fallout 76 goes online in a new twist. Clearly, originality is still not in fashion. It's appropriate, then, to go back to how I explained this problem back in 2010: It's overly simplistic to blame a conceptual lack of originality for the deficit of new ideas, stories and characters.